![]() In addition it brings down the enemies Prot, allowing for tougher enemies to be quickly felled by a Bounty Hunter or Arbalest.īlackjack is a solid part of an HM’s toolkit, allowing you to reliable stun the damage dealers of the enemy ranks again combining this with a Bounty Hunter’s ‘Finish Him’ makes for a great synergy. ![]() The HM’s marking ability that synergises well with a marking party and will benefit his Hound’s Rush attack. On the surface, it may not look like much but if repeatedly used the stacks across the enemy team can quickly build up, especially if combined with other characters like the Flagellant.įamously, Hound’s Harry is devastating against the boss ‘Formless Flesh’ and if you have two HM’s in your squad spamming Harry then this difficult boss becomes a bit of a joke. Hound’s Harry trades Rush’s higher target damage and bonuses for the ability to rake the entire enemy team, with a lower damage and Bleed proc. ![]() Bleed damage of 1pts per turn for 3 turns.We would also highly suggest you read our Ultimate Darkest Dungeon Guide to learn more about combat and team positioning. Now let us dive into the abilities of everyone’s favourite team and examine them one at a time to get the best from him. Built differently he can instead play the role of disrupter and protector. This makes up for his relatively average hit points and it makes him quite difficult to finish off.Īs in keeping with our previous character guides let us take a brief high-level look at the pair’s strengths and weaknesses.Īs shown, while the Houndmaster lacks significant direct damage, his access to marking, stunning and bleed make him a great source of sustained damage. However, as his resolve level goes up, his dodge will eventually reach 30 – making it the second best in the game after the Jester. ![]()
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